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Shell UI: hero-carousel gap + keyboard + mouse-wheel nav
release / Build Windows .zip (push) Canceled after 0sreleased this
2026-05-27 14:50:38 +03:00 | 68 commits to main since this release-
HeroPanel: drop height 62vh → 55vh and extend the bottom-fade gradient
so the hero blends into the background well above the carousel
instead of meeting it edge-to-edge. Content padding-bottom bumped to
pb-20 so the Play button doesn't sit right on the seam. -
Keyboard: arrow keys move the cursor, Enter launches, Esc closes the
current overlay, I opens Details. Mirrors the controller exactly so
mouse-and-keyboard users can drive the shell UI without a pad. -
Mouse wheel: one notch / scroll step = one tile, throttled to 150 ms
so a single trackpad swipe doesn't shoot past five games. Accepts
horizontal trackpad gestures too (deltaX). -
Refactored cursor movement into a single moveCursor() helper used by
all three input paths, so the "play sound only when cursor actually
shifts" rule lives in one place.
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